We continue to work with newcomers and, following the gradual unlocking of content and introduction of mixed-type battles and ribbons, we plan to rework Tier I–VII vehicles. In the upcoming Update 5.5, researching vehicles in the Tech Tree will become much easier, unnecessary modules will be removed, and some vehicles will be given Collector vehicle status.
Changes to Characteristics and Removal of Modules
Currently, battles fought on low-tier vehicles feature mechanics that newcomers find difficult to learn. For example, high-explosive shells have low penetration and high damage per shot, that’s why they differ from standard shells in gameplay. Therefore, many newcomers don’t understand why they fail to penetrate the enemy’s armor or the shell causes less damage than indicated. At the same time, an experienced tanker can destroy a newcomer with a few shots from a howitzer. The same goes for autocannons: they cause too much damage within a short time.
To make it easier for newcomers to learn the basics of the game and master various guns, we plan to introduce all these mechanics gradually, with tier-by-tier progress. For this purpose, we’ll remove howitzers and high-capacity magazines for almost all Tier I–IV vehicles. For example, the Gun 2 cm Flack 38 gun with an 8-shell magazine won’t be available for the IIPz.Kpfw. 35 (t) or the 75 mm Howitzer M1A1 howitzer—for the IIT18.
The removed modules won’t be compensated, as after the release of the update, researched vehicles will be available in top configuration.
The number of shell types available for a gun will now depend on the tier of the vehicle, on which this gun is mounted for the first time.
Since guns will be removed for many vehicles in this update, the shells for these guns can be deducted from your account with full compensation in credits. After updating your game client to version 5.5, check your ammunition before you enter battle.
Changes will also be made to the characteristics of low-tier vehicles. For example, some vehicles will receive a decreased rate of fire or damage per shot, while others—more HP or enhanced armor. These changes will reduce the speed of the vehicle’s destruction and allow newcomers to survive longer in battle. Consequently, newcomers will have more opportunities to learn how to aim, fire, and better navigate in battle.
New Tech Tree
In Update 5.5, researching vehicles in the Tech Tree will be standardized and simplified. Vehicles with similar gameplay and unpopular vehicles will be removed. We’ll make vehicle research within a branch more logical and preserve the succession of game mechanics for higher-tier vehicle research.
All Tier I vehicles will be removed from the game. Starting with Update 5.5, the more powerful IIM2 Light Tank, IIPz.Kpfw. II, IIT-26, IIICruiser Mk. II, IIType 95 Ha-Go, IIVickers Mk. E Type B and IIRenault R35 will become Tier I vehicles.
At Tier II of the Chinese nation, the Vickers Mk. E Type B will be replaced with the LT vz. 38 .
The new Chinese tank features the maneuverability and speed of a light tank, as well as good armor for its class. It has two decent guns to choose from: the stock gun has a higher rate of fire, and the top gun causes more damage per shot.
Also, due to changes in their characteristics, some vehicles will correspond to other tiers and classes:
- IIIM3 Stuart will be moved from Tier III to Tier II.
- IVM5 Stuart, IVPz.Kpfw. III will be moved from Tier IV to Tier III.
- VM7 will be moved from Tier V to Tier IV.
- VM24 Chaffee will be moved from Tier V to Tier VI.
- IIIAMX 38 will be moved from Tier III to Tier II and become a medium tank.
- IIID2 and IVMatilda will become heavy tanks.
- IIIType 2597 Chi-Ha, IICruiser Mk. III, and IIICruiser Mk. IV will become medium tanks.
We understand that the upcoming changes are very significant, and that some of you will want to keep some of these older tanks. Therefore, all of the vehicles removed from the branches of the Tech Tree and a number of Premium Tier II–IV vehicles will become collector vehicles. After the release of Update 5.5, vehicles from the Tech Tree, which will be given Collector vehicle status, can no longer be obtained using experience or credits. So, you still have time to add a collector vehicle to your Garage.
To maintain continuity in the Tech Tree, vehicles that haven’t been previously researched may be added to your account. Each vehicle will come with a slot in the Garage.
Please note that the characteristics of collector vehicles can be changed. In Update 5.5, you’ll be able to either keep a collector vehicle with all changes made to it, or sell it for gold.
All Combat Experience earned on the researchable vehicles that have been given Collector status will be transferred to the appropriate vehicles in the updated Tech Tree.
Below is the list of vehicles that will be given Collector vehicle status and their price in gold.
IIIGroßtraktor – Krupp — 1200
IIIPz.Kpfw. II Ausf. J — 1000
IIIPz.Kpfw. S35 739 (f) — 1200
IIIT-15 — 950
IIIFCM 36 Pak 40 — 950
IIIBT-SV — 1000
IIILTP — 850
IIIM3 Light — 850
IIIBT-7 Artillerie — 850
IIISU-76I — 1000
IIIT-127 — 950
IIIT-70/57 — 850
IIIM22 Locust — 1000
IIIMarder II — 50
IIIPz.Kpfw. II Ausf. G — 50
IIIPz.Kpfw. IV Ausf. A — 50
IIIPz.Kpfw. 38 (t) — 50
IIIPz.Kpfw. III Ausf. A — 50
IIIRenault UE 57 — 50
IIIVickers Medium Mk. III — 50
IIIValentine AT — 50
IIIType 98 Ke-Ni — 50
IIISU-76 — 50
IIIT-46 — 50
IIIM2 Medium Tank — 50
IIIT82 — 50
VIIKV-13 — 1500
And these aren’t all the changes that Update 5.5 will bring. Stay tuned for more details. Mobilize!